PicklePairings › Guides › How to run a round robin
Updated 8 September 2026
To run a pickleball round robin, decide whether partners stay fixed or rotate, count your players and courts, pick a game length (11 points, win by 2, is about 12 to 15 minutes), and build a schedule where every team meets every other team once. Eight players on two courts as four fixed teams is 3 rounds and about 45 minutes. The same eight players with rotating partners is 7 rounds and about 1 hour 45 minutes, so most groups cap it at 5 rounds.
This one decision changes the round count, the scoring and what "winner" means, so make it first.
| Fixed doubles teams | Rotating partners (Americano) | |
|---|---|---|
| Who is ranked | The team | Each player individually |
| Rounds to play everyone | Teams minus 1 (even count) or equal to teams (odd count) | Players minus 1 to partner everyone once; most groups stop at 5 to 7 |
| Best for | Club night with set pairs, mini tournaments, leagues | Social sessions, mixed ability, drop-in groups |
| Odd numbers | One team sits out each round | Extra players sit out in rotation |
The rest of this guide uses fixed teams. The Americano guide covers the rotating version.
With fixed teams, every round pairs the teams off, so the number of matches per round is half the number of teams (rounded down). If you have that many courts, one round is one time slot. If you have fewer courts, a round takes two or more waves.
| Players | Teams | Rounds | Matches per round | Courts for one wave | Time at 15 min a round |
|---|---|---|---|---|---|
| 4 | 2 | 1 | 1 | 1 | 15 min |
| 6 | 3 | 3 | 1 (one team sits) | 1 | 45 min |
| 8 | 4 | 3 | 2 | 2 | 45 min |
| 10 | 5 | 5 | 2 (one team sits) | 2 | 75 min |
| 12 | 6 | 5 | 3 | 3 | 75 min |
| 14 | 7 | 7 | 3 (one team sits) | 3 | 105 min |
| 16 | 8 | 7 | 4 | 4 | 105 min |
| 20 | 10 | 9 | 5 | 5 | 135 min |
| 24 | 12 | 11 | 6 | 6 | 165 min |
Two rules of thumb fall out of that table:
Time per round is the number that makes or breaks the afternoon. Rec doubles to 11, win by 2, with side-out scoring takes 12 to 15 minutes including the changeover. Pick from these and announce it before the first serve:
| Game | Typical minutes | When to use it |
|---|---|---|
| To 11, win by 2 | 12 to 15 | The default. Familiar to everyone. |
| To 15, win by 2 | 18 to 22 | Small fields with time to spare, or a final. |
| Timed, 12 minutes, rally scoring | 12 exactly | Many courts. Every court finishes together, so nobody waits. |
| To 11, no win-by-2 | 10 to 13 | Tight schedules. Caps the long deuce games. |
If you use timed rounds, play one more rally when the buzzer goes on a tie.
The classic method is the circle: write the teams in two rows, fix the first team in place, and rotate every other team one place clockwise each round. That guarantees every team meets every other team exactly once with no repeats. It is quick by hand for 4 or 6 teams and error-prone above that. PicklePairings uses the same circle method, numbers the courts, and rewrites only the unplayed rounds if a team is added or withdrawn.
Eight players make four teams: call them A, B, C and D. Four teams need 3 rounds, with 2 matches in each round, so both courts are full every round and nobody sits out.
| Round | Court 1 | Court 2 |
|---|---|---|
| 1 | A vs B | C vs D |
| 2 | A vs C | B vs D |
| 3 | A vs D | B vs C |
Games to 11, win by 2. Budget 15 minutes a round and a 5-minute warm-up: the session is done in under an hour.
Sample standings after three rounds, ranked by wins, then point differential, then points scored:
| Team | W-L | Diff | Points |
|---|---|---|---|
| Team C | 2-1 | +9 | 31 |
| Team A | 2-1 | +4 | 29 |
| Team B | 1-2 | -3 | 27 |
| Team D | 1-2 | -10 | 22 |
C and A are tied on wins, so point differential decides it. How and why that order works is in the standings and tiebreaks guide.
Five teams means one team sits out every round, and the schedule needs 5 rounds instead of 4 so that every team sits exactly once. The circle method handles it if you add a "ghost" team: whoever draws the ghost has the bye. Record the bye as a win with no points scored so sitting out never costs a team a place. With 5 teams on 2 courts that is 5 rounds and about 75 minutes, 15 of which each team spends watching.
Odd numbers of players are the harder case for fixed teams, because someone has no partner. Three fixes, in order of preference: recruit one more, run it as an Americano where sit-outs rotate, or let the spare player rotate in as a substitute for whichever team has the bye.
A printable round sheet has a line per court with both team names and a blank for each score. PicklePairings prints one from every round and prints the standings table, so the wall copy and the phone copy always match.
With fixed doubles teams, 8 players make 4 teams and need 3 rounds (each team plays the other three). With rotating partners, 8 players need 7 rounds to partner everyone once, which is why most Americano sessions stop at 5 rounds.
Multiply rounds by about 15 minutes for games to 11, then add 10 minutes for warm-up and changeovers. Four teams on 2 courts is 3 rounds, about 55 minutes. Eight teams on 4 courts is 7 rounds, about 2 hours. If you have fewer courts than matches per round, multiply again by the number of waves.
Ideally one court per match in a round, which is half the number of teams. Six teams want 3 courts. You can run with fewer courts by playing each round in waves, but it doubles or triples the time, so it is usually better to cut the field or split it into pools.
Give one team a bye each round and add a round so everyone sits out exactly once: 5 teams play 5 rounds, 7 teams play 7 rounds. Score the bye as a win with zero points so the sit-out never costs a place in the standings.
Yes. Add the new team after the current round and regenerate only the rounds that have not been played. The late team misses whatever was already played and takes either a loss or a bye for it, which you should announce before they join.
Choose Round Robin for fixed teams or Americano for rotating partners, paste your names, and the rounds, court numbers, standings and print sheets are done. Free, no account, works offline.
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