PicklePairings › Guides › King of the court
Updated 8 September 2026
King of the court is a pickleball rotation where the winning team moves up one court and the losing team moves down one, so after three or four games the strongest players are on the top court and everyone is playing people near their level. You need 2 to 6 courts ranked from "king" down, short games (to 7 or 11, or 8 to 10 minutes), and 8 to 24 players. There is no schedule to write: the results are the schedule.
When the clock is called or all games end:
| Court | Winners | Losers |
|---|---|---|
| King court (1) | Stay | Move down to court 2 |
| Middle courts | Move up one court | Move down one court |
| Bottom court | Move up one court | Stay, or go to the queue if players are waiting |
With 3 courts, the field sorts in about 3 games. With 6 courts it takes 5 or 6 games, so plan a session of at least 8 games (roughly 80 to 100 minutes) or the bottom half never reaches the middle.
King of the court is usually played for its own sake, but if the group wants a winner, two systems work:
| System | How | Good for |
|---|---|---|
| Court points | At the end of each game, every player gets points equal to the courts below them plus 1 (bottom court 1, king court N). Highest total wins. | Rewarding people who climb and stay up. |
| Wins plus final court | Count wins over the session; break ties by the court each player finished on. | Simplest to keep on a whiteboard. |
A whiteboard with one row per player and a tally mark per game is enough. If you want a proper standings table with point differential, you have moved past what king of the court is for, and an Americano will give you that with the same amount of mixing.
| King of the court | Round robin / Americano | |
|---|---|---|
| Admin | None: a clock and a whistle | A schedule and a scorekeeper |
| Who you play | People near your level, after the first few games | Everyone, regardless of level |
| Fairness of the result | Rough. The top court is a good guide, the middle is noisy. | Full standings, tiebreaks, a defensible winner |
| Late arrivals | Join the bottom court queue. No disruption. | Need adding to the schedule |
| Best for | Open play, ladders, warm-ups, big mixed groups | Club nights, mini tournaments, anything with a prize |
Use king of the court when the point is play, not results, or when turnout is unknown and people will drift in and out. Use a scheduled format when you want everyone to meet everyone, when there is a prize, or when the group is small enough (8 to 12) that a full round robin fits the booking. The open play rotation guide compares both against paddle stacking.
Courts are ranked from a king court down. After each short game, the winners move up a court and the losers move down. On the king court the winners stay. Within a few games the courts have sorted players by results, so everyone is playing people near their level.
At least 2, ideally 3 to 6. With 3 courts and 12 players, the field sorts in about 3 games. With one court it becomes a challenge court, which works but leaves a large group waiting most of the time.
They stay. In the most common pickleball version they also split up, each partnering one of the arriving players, so no single pair can hold the top court all session and everyone gets to play with the strongest players.
Short, and on a shared clock: to 7 points, or 8 to 10 minutes with rally scoring. Every court has to finish before anyone can move, so a single long game to 11 holds up the whole room.
Roughly. Award each player points equal to their court rank after every game, or count wins and break ties by finishing court. For a real standings table with point differential, run an Americano instead.
PicklePairings does not run king of the court itself. For a scored session with new partners every round, use its Americano format: individual standings, fair sit-outs, court numbers and print sheets. Free, no account, works offline.
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